Chloe leads all stages of development, from user research, to strategy, to designing and launching products and programs. Prior to starting humans who play she was part of the early teams at the Institute of Play, Quest to Learn, the Mozilla Foundation and littleBits launching everything from top rated apps, to best selling electronic toys, to a public school featured on the cover of the NYT Magazine and a city wide street game festival in her hometown of Athens, Greece. She has won multiple awards for her work along the way, including some from ISTE, TOTY and Common Sense Media and is recognized as one of the GOOD100 for shaping the world in meaningful and creative ways. Chloe frequently lectures about harnessing play as a force for learning and doing good and is a faculty at the Interaction Design Program at the George Washington Corcoran School of Art & Design.
Chloe is a very dedicated coffee drinker and is always up for playing a round of backgammon in the sunshine.
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